Hi, my name is Ledis Molina,
I'm a Character Artist who is truly passionate about bringing new characters to life.
As a Technical Animator, I rely on my passion for character development with my experience as a Motion Capture performer and operator to deliver incredible real-time projects used in films, games, and events worldwide.
I typically play the Tank in every team, fearlessly jumping into the most challenging situations and excelling at helping my team win!
If you're looking for a devoted problem solver who will stop at nothing to make the project successful, look no further! Please check out my experience below and feel free to reach out and connect!
SUMMARY
In my current role as a Technical Artist, I headed the research and development of a digital character pipeline for real-time performance capture and virtual production. My role includes overseeing, researching, and developing a character pipeline from the ground up. This includes modeling, body and facial rigging, hair and 3D garments development and simulation, and facial and body animation.
My job is to enhance the digital character pipeline by developing cutting-edge solutions for clean, real-time motion capture animation.
My job is to enhance the digital character pipeline by developing cutting-edge solutions for clean, real-time motion capture animation.
- Unreal Engine
- Maya/Blender
- Motion Builder
- Substance Suit
- Marvelous Designer
- InstaLOD
PUBLICATIONS
Historic Mitchelville AR Tour: Design Document - WordPress.com. (n.d.). Retrieved April 8, 2022, from https://tophermaraffi.files.wordpress.com/2020/06/mitchelvilletourdesigndocfin_maraffi_2020.pdf
2019 - (Chuchiak, Rodriguez Alcala et al), “The Digital Auto de Fe of 1601 Project: Modeling Cultural Competence and Global Research Collaboration in the Virtual Reality Classroom of the Future,” in TechnOzarks: Essays in Technology, Regional Economy, and Culture, Thomas A. Peters and Paul L. Durham (eds), Springfield: Ozark Studies Institute, Missouri State University, 2019: pp. 251-264.
2018 - Ledis Molina (with Antonio Rodríguez Alcalá, John F. Chuchiak IV, Justin Duncan, Dulce Martínez Roldan, María del Carmen Rodríguez Viesca, Michaela Šimonová, Argelia Segovia Liga, and Sarah Powell), “Virtual Reality Re-Creation of the Palace of the Mexican Inquisition and the Digital Auto de Fe of 1601 Project,” in Mexicon: The Journal of Mesoamerican Studies, ISSN 0720-5988, Verlag Anton Saurwein, München, Germany, Vol. 40, Number 6, (December, 2018), pp. 111-114.
2017 - [Digital VR Character]: Don Gaspar de Zúñiga y Acevedo, Viceroy of New Spain (1595-1603) designed and published in the Virtual World of the Auto de Fe of 1601 Project:
http://www.autodefeinnewspain1601.com/team-members
http://www.autodefeinnewspain1601.com/team-members
SOFT SKILLS
Project Management • Time Management • Leadership • Communication • Collaborative Problem Solving • Bilingual Communications • Creative Thinking • Adaptable • Self-Starter • Organized
EXPERIENCE EDUCATION
Obsidian Entertainment - Character, Irvine, California, USA
Aug 2022 - Present
Technical Artist
Electronic Arts - Animation Orlando, Florida, USA
June 2022 - Sept 2022
Lead Technical Animator
Noitom International - Motion Capture | VR | AR, Miami, Florida, USA
June 2020 - June 2022
• Designed animation workflows between Maya and Blender to real-time integration with Unreal Engine.
• Enhance real-time performance capture by using layer procedural animation tools with Unreal Engine and Motion Builder to reduce post-production time by 40% to 60%
• Integrate various facial capture technologies with motion capture hardware to create a scalable performance capture pipeline for indie developers to larger studios.
• Manage to outsource 3D artists and integrate assets including character models, PBR textures, rigging, marvelous designer garments, XGen hair/fur, blendshapes, etc.
• Enhance real-time performance capture by using layer procedural animation tools with Unreal Engine and Motion Builder to reduce post-production time by 40% to 60%
• Integrate various facial capture technologies with motion capture hardware to create a scalable performance capture pipeline for indie developers to larger studios.
• Manage to outsource 3D artists and integrate assets including character models, PBR textures, rigging, marvelous designer garments, XGen hair/fur, blendshapes, etc.
Character Technical Director
AAA Multimedia - Kissimmee, Florida, USA
May 2020 - Present
• Consulting character pipeline development
• Manage and outsource 3D talent for various film, games, and Web3 projects
• Teaching and training for game development and VFX using Unreal Engine
• Manage and outsource 3D talent for various film, games, and Web3 projects
• Teaching and training for game development and VFX using Unreal Engine
EDUCATION
Florida Atlantic University, Florida, USA
2019 - 2020
MAF in Media, Technology, and Entertainment
Missouri State University, Springfield, USA
2014 - 2018
BFA in Computer Animation