Blueprints and studies of real-time procedural animation in Unreal Engine using control Rig.
Real-Time Ground Recognition using streamed motion capture data from Axis Studio. Actors can walk in a straight line while characters react to the virtual ground.
Procedural real-time tail wagging and ear flopping animation to add secondary motion to skeletal meshes in unreal engine. The tail can react to world stimuli and even drag on the ground if needed.